gachinima blogspot.com

Garys Machinima

Monday, August 6, 2007. Started 3d modeling on friday, also changed a few minor details with some of my characters. Considering changing the dog character in the story to a monster of some sort, would perhaps help with animation etc in unreal. Currently working on a proper script for the story, results thus far have been unsatisfactory. Gonna be working a bit more on my characters, finish of some new sketches and upload them soon. Monday, July 30, 2007. Subscribe to Posts Atom. View my complete profile.

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chanimation

Friday, October 19, 2007. Me and my paintbrush . Now it is time to start painting dear Angela. This is so all of her movement works right and flows. The different colours show the degree in which the bones control the mesh. Thursday, September 27, 2007.

Machinima Project

Tuesday, October 30, 2007. Monday, October 29, 2007.

Machinima Project

Tuesday, October 30, 2007. These classes were more or so the same as 3d class because I spent the entity of the class working on my animations and models. This may have taken me quiet some time, I have intended on posting this for some time now but only to forget 2 minutes later. Running footsteps and heavy breathing of Owen.

Machinima. DE107s. We gonna get paid bro.

hurah! Saturday, October 27, 2007. The Unreal map for Machinima. I am using a modified version of a map I created earlier. Mostly because it fit my Animatic story setting. Partly because I believe in effective use of created items by me, that may at times come in handy. Thursday, October 25, 2007.

Joels magical world of Machinima and such

Tuesday, October 30, 2007. I was supposed to have 24 posts. if the last was 23. and this is one more. Okay, this concludes the assessed. Part of my blog, things that have been covered.

Oh Ah Machinima

Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Tuesday, October 30, 2007. We have one week left to finish everything. The thing is that you need more people to play your characters and everyone is still doing all their work. These are unedited files of my recordings of Oh, Ah and the Narrator. Thursday, October 25, 2007.

Machinima Project

Tuesday, November 13, 2007. Tuesday, October 30, 2007. But hopefully I can choose a name soon. These will be the animations that will be performed on my Machinima. Tuesday, October 23, 2007.

game design 2 - machinima documentation and design

Game design 2 - machinima documentation and design. Monday, October 29, 2007. Submitting Work Today for Assessment. Monday, September 3, 2007. Testing a video embed from YouTube.

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Garys Machinima

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Monday, August 6, 2007. Started 3d modeling on friday, also changed a few minor details with some of my characters. Considering changing the dog character in the story to a monster of some sort, would perhaps help with animation etc in unreal. Currently working on a proper script for the story, results thus far have been unsatisfactory. Gonna be working a bit more on my characters, finish of some new sketches and upload them soon. Monday, July 30, 2007. Subscribe to Posts Atom. View my complete profile.

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This web page gachinima.blogspot.com states the following, "Monday, August 6, 2007." We saw that the webpage said " Started 3d modeling on friday, also changed a few minor details with some of my characters." It also said " Considering changing the dog character in the story to a monster of some sort, would perhaps help with animation etc in unreal. Currently working on a proper script for the story, results thus far have been unsatisfactory. Gonna be working a bit more on my characters, finish of some new sketches and upload them soon. Monday, July 30, 2007."

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Garricks Thoughts

Thursday, November 1, 2007. This was our final week of class, with us adding little tweaks to the space shuttle and the overall look of it. I Updated the disco room and added a new meeting room. This is the Teleporter in the Tunnel. This is the final design of the disco room that both me and Will created. We added more lighting effectes and disco balls and added a dj booth a new dancefloor and put new signs in for the space shuttle. Tuesday, October 23, 2007. These are the Two d.

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Hollywood Golightly, rocking. jibberish.

The sad thing about maturity is that it hinders artistic freedom. As each year piles on, my voice has gotten meeker and meeker. A lost soul and a lost voice. When did I start to care what you think? What do you think will happen? .

Machinima Project

Tuesday, October 30, 2007. These classes were more or so the same as 3d class because I spent the entity of the class working on my animations and models. This may have taken me quiet some time, I have intended on posting this for some time now but only to forget 2 minutes later. Running footsteps and heavy breathing of Owen.