furiouspixels blogspot.com

Furious Pixels

Sunday, October 23, 2011. Building Your Own Game Engine - Graphics. This is the last one in the series of articles that go through the architecture of a small game engine for a small game, The Jelly Reef. In the core of our graphics system is the RenderJob which the only thing that our render manager can render. From its fields its very clear how we implemented the needed functionality. The rendering in our game is handled by the rendering manager and all entities that would like to be rendered need to .

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Furious Pixels

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Sunday, October 23, 2011. Building Your Own Game Engine - Graphics. This is the last one in the series of articles that go through the architecture of a small game engine for a small game, The Jelly Reef. In the core of our graphics system is the RenderJob which the only thing that our render manager can render. From its fields its very clear how we implemented the needed functionality. The rendering in our game is handled by the rendering manager and all entities that would like to be rendered need to .

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This web page furiouspixels.blogspot.com states the following, "Sunday, October 23, 2011." We saw that the webpage said " Building Your Own Game Engine - Graphics." It also said " This is the last one in the series of articles that go through the architecture of a small game engine for a small game, The Jelly Reef. In the core of our graphics system is the RenderJob which the only thing that our render manager can render. From its fields its very clear how we implemented the needed functionality. The rendering in our game is handled by the rendering manager and all entities that would like to be rendered need to ."

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