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The paper presents a a dual-view, multi-stroke sketch recognition environment for class diagrams in UML, called Tahuti. It is a geometry-based method to give users more freedom to draw and edit. Then the author introduces some recognition method for basic shape, like rectangle, ellipse. The experiment shows that Tahuti is the most welcomed by users compared with other systems.
Thursday, December 2, 2010. g? This paper attempts to recognize sketches by the sound created when the user creates the sketch.
Thursday, May 6, 2010. Real-time robust body part tracking for augmented reality interface. KAIST - interaction lab in korea. a step towards more intuitive interaction in AR environment. System deletes the background to get one single body blob. Uses skin texture to detect face and 2 hands. Uses lower body contour to detect leg and feet. Pointing to establish device identity.
Monday, May 3, 2010. Webcam Mouse Using Face and Eye Tracking in Various Illumination Environemts. Yuan-Pin Lin, Chung-Chih Lin, Jyh-Horng Chen. Institue of Electrical Engineering,. Department of Computer Science and Information Engineering,. Face tracking is performed using a non linear skin color transform to overcome variations in lighting. Iris tracking is used to identify the eyes and their position. The cursor is then calculated as a product of the eye position relative to the head position.