eoigame blogspot.com

In the Eye of Indigo

In the Eye of Indigo. 使用了smooth ramp texture rim lighting. Normal map 不是弄得太好, 尚在研究中. 看過crysis 的lua後, 發現原來lua 也可以寫得很精彩. 1 Character 的 C class 只提供member variable, 操作member variable 的function, 及一些關於gameplay function 的空殼將function的內容搬到script. 2 Member variable的Initialization, gameplay 的大部份內容將會搬到 lua. 最少可以節省c code compilation 的時間吧? The texture of warrior is unfinished but I will stop her development here and start a new model. Body ratio and simple texture, which looks more cartoon-style. 標籤 3D model. Riggi.

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In the Eye of Indigo

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In the Eye of Indigo. 使用了smooth ramp texture rim lighting. Normal map 不是弄得太好, 尚在研究中. 看過crysis 的lua後, 發現原來lua 也可以寫得很精彩. 1 Character 的 C class 只提供member variable, 操作member variable 的function, 及一些關於gameplay function 的空殼將function的內容搬到script. 2 Member variable的Initialization, gameplay 的大部份內容將會搬到 lua. 最少可以節省c code compilation 的時間吧? The texture of warrior is unfinished but I will stop her development here and start a new model. Body ratio and simple texture, which looks more cartoon-style. 標籤 3D model. Riggi.

CONTENT

This web page eoigame.blogspot.com states the following, "使用了smooth ramp texture rim lighting." We saw that the webpage said " Normal map 不是弄得太好, 尚在研究中." It also said " 看過crysis 的lua後, 發現原來lua 也可以寫得很精彩. 1 Character 的 C class 只提供member variable, 操作member variable 的function, 及一些關於gameplay function 的空殼將function的內容搬到script. 2 Member variable的Initialization, gameplay 的大部份內容將會搬到 lua. 最少可以節省c code compilation 的時間吧? The texture of warrior is unfinished but I will stop her development here and start a new model. Body ratio and simple texture, which looks more cartoon-style."

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