emilyglobaloriaegms blogspot.com

Emily Globaloria

Thursday, April 28, 2011. If you put all the scenes in the rite order they can tell a story. Zeitgeist tell a story of how a solider gets sent back in time to Rome and Egypt. I hope that Snake Bite Rescue can tell a story like that. In drawing a scene I learned that you have to group EVERYTHING! Especially the buttons. Also I know how to use the layers better and how to make a scene that will actually work in the game! Thursday, March 3, 2011. WHO are you designing your game for? Your friend is bitten an.

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Amayas Globaloria bloggy thing

Monday, April 11, 2011. Now make it look c. And paste it in here. TA-DA! Friday, April 1, 2011. Emily and I have designed a game! We are designing the game for children our age. It teaches you about math and snake bites. The game takes place in a forest. Thursday, January 20, 2011.

Catherine Globaloria

Tuesday, February 22, 2011. Tuesday, February 1, 2011. My topic is on homeless people in the United States. Will help me because it gives myths that people think are true about homelessness. Thursday, January 20, 2011. Playing to Learn Blog! Because it has animals and quizes about animals. The game that got me interested in doing a puzzle game was A-Maze-ing Math. Tuesday, January 4, 2011. This year I took Globaloria for.

Corey Globaloria

Tuesday, February 22, 2011. Are you designing your game for? I am designing the game for middle school aged children learning how to deal with volume. Will your game teach the player about your topic? The game will teach children a about world hunger while teaching them a bout volume. Does your game happen? The game takes place in a factory in New York, New York. Does your game world teach the player about your topic? It shows the problems with countries facing hunger and malnutrition.

Gillian rox sox!!!!!!!!!!

An awesome blog written by me! Tuesday, May 10, 2011. I finally got my paper prototype taped and on my team page. now i can finally start doing my game. Thursday, April 7, 2011. My blog has a lot of stuff on it, but the writing was really big. It was alot of work just trying to draw scenes. Friday, March 25, 2011.

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Emily Globaloria

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Thursday, April 28, 2011. If you put all the scenes in the rite order they can tell a story. Zeitgeist tell a story of how a solider gets sent back in time to Rome and Egypt. I hope that Snake Bite Rescue can tell a story like that. In drawing a scene I learned that you have to group EVERYTHING! Especially the buttons. Also I know how to use the layers better and how to make a scene that will actually work in the game! Thursday, March 3, 2011. WHO are you designing your game for? Your friend is bitten an.

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This web page emilyglobaloriaegms.blogspot.com states the following, "Thursday, April 28, 2011." We saw that the webpage said " If you put all the scenes in the rite order they can tell a story." It also said " Zeitgeist tell a story of how a solider gets sent back in time to Rome and Egypt. I hope that Snake Bite Rescue can tell a story like that. In drawing a scene I learned that you have to group EVERYTHING! Especially the buttons. Also I know how to use the layers better and how to make a scene that will actually work in the game! Thursday, March 3, 2011. WHO are you designing your game for? Your friend is bitten an."

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There was farmer had a blog and Collin was his name-o. Presenting My Final Game Vlog. The Real Final Interview Blog. Presenting and Publishing My Game. Free website blog hosting what at bolgspot. Friday, April 29, 2011. Friday, April 8, 2011. Friday, March 25, 2011. Navigating from scene to scene. Friday, March 11, 2011. Monday, January 3, 2011. During thankgiving, I spent time with my family and fri.

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Owen Globaloria

Thursday, May 19, 2011. I recently finished my final game. It was very hard and stressful but I felt a great sense of satisfaction when I finished. It took quite awhile but it was all worth it! Globaloria has been great! Below is a screenshot of my final game. Monday, May 9, 2011. This year has been alot of fun but it has also been quite hard.