dungeongrind blogspot.com

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DGRPG Design Diary 9 Fightin! Combat is divided into rounds. Little five-second parcels of time that make it easier for everyone to keep track of whats going on. Each round everyone gets an action - this can be something like opening or closing a door, retrieving something from a pocket, or trying to beat the tar out of an opponent. Everyone gets an action every round unless constrained by something, and once everyones taken an action a new round begins. How hard is it to hit the target? Youre tr.

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Grind

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DGRPG Design Diary 9 Fightin! Combat is divided into rounds. Little five-second parcels of time that make it easier for everyone to keep track of whats going on. Each round everyone gets an action - this can be something like opening or closing a door, retrieving something from a pocket, or trying to beat the tar out of an opponent. Everyone gets an action every round unless constrained by something, and once everyones taken an action a new round begins. How hard is it to hit the target? Youre tr.

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This web page dungeongrind.blogspot.com states the following, "DGRPG Design Diary 9 Fightin! Combat is divided into rounds." We saw that the webpage said " Little five-second parcels of time that make it easier for everyone to keep track of whats going on." It also said " Each round everyone gets an action - this can be something like opening or closing a door, retrieving something from a pocket, or trying to beat the tar out of an opponent. Everyone gets an action every round unless constrained by something, and once everyones taken an action a new round begins. How hard is it to hit the target? Youre tr."

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