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Developing a Pac Man clone in UDK

Developing a Pac Man clone in UDK. Monday, October 25, 2010. The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didnt include the assets or level. Im posting the code here as a helpful guide, not a ready made solution. There are 12 files. 1 of 12 Main.uc. Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan PM PlayerControllerC;. Class PM .

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Developing a Pac Man clone in UDK

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Developing a Pac Man clone in UDK. Monday, October 25, 2010. The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didnt include the assets or level. Im posting the code here as a helpful guide, not a ready made solution. There are 12 files. 1 of 12 Main.uc. Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan PM PlayerControllerC;. Class PM .

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This web page developingapacmancloneinudk.blogspot.com states the following, "Developing a Pac Man clone in UDK." We saw that the webpage said " Monday, October 25, 2010." It also said " The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didnt include the assets or level. Im posting the code here as a helpful guide, not a ready made solution. Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan PM PlayerControllerC;."

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