debugging-iphone-ipad-projects blogspot.com

Debugging iPhone and iPad Projects

Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. Scientific method of debugging. The 13 golden rules of debugging. Cool basics on Memory Stomp. Zombie is your Friend! Utilize Malloc debugging features. Configuring the Malloc Environment Variables. Detecting Double Freed Memory. Detecting Memory Smashing Bugs. Enabling Zombie O.

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Learn Android By Example

Save Image in External Storage Asynchronously. Saving Image or other files in External Storage is a regular task for an Android Programmer. Add the relevant permissions to your AndroidManifest. A different thread should be used, because saving image or any other file is a time consuming task. Otherwise you may get ANR error. Here, I have used Async Task. At first check the external storage whether it is readable and writable.

Develop iPhone and iPad Games using Cocos2d

Develop iPhone and iPad Games using Cocos2d. This site helps you learn core concept of cocos2d through easy examples. Example of Pause and Resume. The director pauses the current scene, and SimpleAudioEngine pauses the background music. The CCSpawn action lets y.

Learn iPhone Programming By Example

Define constant based on device height. Several times we need to define constants based on device height. For example, Wallpaper applications we need to show different image based on device height. Defining constants is pretty easy. It is determined dynamically during runtime. So, we can use a macro. So, better if we use.

Game Programming From Beginning to Advanced

While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate.

XP at Game Development

Core Practices XP at Game Development can be grouped into several categories. Test Driven Development via UnitTest. Continuous process rather than batch. Coding Standard or Coding Conventions.

Practical Debugging with LLDB

LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Loading a program to LLDB. Starting or attaching to your program. Debugging and Profiling with Valgrind. Debugging iPhone and iPad Projects. Learn to Develop iPhone iPad Games using Cocos2d.

Debugging and Profiling with Valgrind

The Valgrind tool suite provides a number of debugging and profiling tools that help you make your programs faster and more correct. This site tries to help you learn valgrind with real life easy examples. Prepare your program for Memcheck. Running your program under Memcheck. Debugging and Profiling with Valgrind. Debugging iPhone and iPad Projects.

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Debugging iPhone and iPad Projects

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Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. Scientific method of debugging. The 13 golden rules of debugging. Cool basics on Memory Stomp. Zombie is your Friend! Utilize Malloc debugging features. Configuring the Malloc Environment Variables. Detecting Double Freed Memory. Detecting Memory Smashing Bugs. Enabling Zombie O.

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