deadvoxels blogspot.com

Dead Voxels

Sunday, March 20, 2016. Everything Old is New Again! This GDC seemed to be more productive than most in recent memory, despite spending most of it in meetings, as per usual. Among many other useful things, was Dan Bakers talk on Object Space Shading OSS during the D3D Dev Day. I think its probably a safe bet that this talk will end up getting cited a lot over the next couple years. The basic jist of it was. Ensure all your objects can be charted. Build a list of visible objects. So, Im going to pro.

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p1xelcoder Olivers website

The views expressed on this website are my own and not necessarily those of my employer.

Solid Angle

Monday, March 3, 2014. Programmers dont generally have reels, but we do have blogs. Ive been explaining the rendering work I did on BioShock Infinite quite a bit due to recent events. And I thought it made sense to write some of it down here. For the bulk of development, I was the only on-site graphics programmer. As Principal Graphics Programmer I did quite a bit of implementation, but also coordinated and tasked any offsite rendering work.

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Dead Voxels

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Sunday, March 20, 2016. Everything Old is New Again! This GDC seemed to be more productive than most in recent memory, despite spending most of it in meetings, as per usual. Among many other useful things, was Dan Bakers talk on Object Space Shading OSS during the D3D Dev Day. I think its probably a safe bet that this talk will end up getting cited a lot over the next couple years. The basic jist of it was. Ensure all your objects can be charted. Build a list of visible objects. So, Im going to pro.

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This web page deadvoxels.blogspot.com states the following, "Sunday, March 20, 2016." We saw that the webpage said " Everything Old is New Again! This GDC seemed to be more productive than most in recent memory, despite spending most of it in meetings, as per usual." It also said " Among many other useful things, was Dan Bakers talk on Object Space Shading OSS during the D3D Dev Day. I think its probably a safe bet that this talk will end up getting cited a lot over the next couple years. The basic jist of it was. Ensure all your objects can be charted. Build a list of visible objects. So, Im going to pro."

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