Daniel Driussi

Thursday, May 24, 2012. Here is some examples of my 3D art work. Low Poly model of Trowe creature with physical based lighting and textures. Low Poly model of Archer with physical based lighting and textures. Maya Mental Ray Beauty Shot. Low Poly model of Assassin with physical based lighting and textures. Maya Mental Ray Beauty Shot. Head texture maps include. Sub Surface Transparency, Sub Surface Scattering, Diffuse, Specular, Normal. The neutral pose was sculpted by Darcy Korch and Rafael Grassetti.

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Gam631DDriussi

Saturday, November 3, 2012. 2 Go to the render menu Render Properties and turn on WaxPreview, and AOcclusion. 5 Under the light menu move the dot to the position desired for the key light.

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Daniel Driussi

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Thursday, May 24, 2012. Here is some examples of my 3D art work. Low Poly model of Trowe creature with physical based lighting and textures. Low Poly model of Archer with physical based lighting and textures. Maya Mental Ray Beauty Shot. Low Poly model of Assassin with physical based lighting and textures. Maya Mental Ray Beauty Shot. Head texture maps include. Sub Surface Transparency, Sub Surface Scattering, Diffuse, Specular, Normal. The neutral pose was sculpted by Darcy Korch and Rafael Grassetti.

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This web page dand3d.blogspot.com states the following, "Thursday, May 24, 2012." We saw that the webpage said " Here is some examples of my 3D art work." It also said " Low Poly model of Trowe creature with physical based lighting and textures. Low Poly model of Archer with physical based lighting and textures. Maya Mental Ray Beauty Shot. Low Poly model of Assassin with physical based lighting and textures. Maya Mental Ray Beauty Shot. Sub Surface Transparency, Sub Surface Scattering, Diffuse, Specular, Normal. The neutral pose was sculpted by Darcy Korch and Rafael Grassetti."

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Saturday, November 3, 2012. 2 Go to the render menu Render Properties and turn on WaxPreview, and AOcclusion. 5 Under the light menu move the dot to the position desired for the key light.

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