cudaraytracer blogspot.com

CUDA Ray Tracer

Ray tracer on the GPU using CUDA

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Graphics Projects

Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Implementation of different vertex and fragment shaders in the link below. Friday, November 9, 2012. Thursday, November 8, 2012. Friday, November 2, 2012.

CUDA Path Tracer

Friday, October 12, 2012. My fresnel was behaving weirdly, have rectified it now. An image showing reflection, refraction, glossy and diffuse surfaces. Reflection, refraction and diffuse surfaces. Thursday, October 11, 2012. Tuesday, October 9, .

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CUDA Ray Tracer

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Ray tracer on the GPU using CUDA

CONTENT

This web page cudaraytracer.blogspot.com states the following, "Ray tracer on the GPU using CUDA." We saw that the webpage said " Sunday, September 30, 2012." It also said " Scene with reflections, refraction, anti-aliasing, transparent shadows. Simple Scene showing specular reflection. The transmittance and reflectivity seen above are calculated using Fresnels equations. Have implemented supersampled antialiasing, but it is done sequentially. It is done using 4 jittered samples in addition to the normal ray. The normal ray is given more weightage over the jittered points. The image below shows the."

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Image Processing GLSL

Friday, November 9, 2012. Using the fragment shader, various image manipulation techniques were implemented. Created by combining multiple effects. Converted the image to grayscale and applied a gaussian noise to it. Then converted it to a vintage tone by mutplying by a brown tone color. Added noise to the image and then added vignetting effect depending on the distance from the center of the image.

GLSL Shading

Tuesday, November 20, 2012. Implemented screen space ambient occlusion using 3 different techniques. Used the Sponza scene to display the effects. Regular Grid AO - Difference. In this case random points within a sphere were used to determine how much is the occlusion. The points were rotated by a random value for each pixel, to reduce artifacts.

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sethpool Real-world Adventure and Mental Gymnastics

Basic Economics and Unintended Consequences of Federal Vaccine Courts. In a normal market system, buyers check the prices that sellers want to charge, which results in a natural market equilibrium and a fair price. In a Third-party Payer System, buyers do not check prices because a third party is paying the bill. In a Third-party Payer System, prices become inflated.