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Sunday, January 20, 2013. Unity Thoughts and StartCoroutine in a non-MonoBehaviour UnityC. In revisiting Unity recently I was reminded of a few things that I hit in my first experience with Unity. Do not make every class a MonoBehaviour. Static classes with initializers or Singletons are also perfectly reasonable too! Just ask yourself if the given class needs an update every frame. GetComponent is not a quick lookup. Try to limit its use. Script Optimizations. Should be false. Learn about it.

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Code All Day

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Sunday, January 20, 2013. Unity Thoughts and StartCoroutine in a non-MonoBehaviour UnityC. In revisiting Unity recently I was reminded of a few things that I hit in my first experience with Unity. Do not make every class a MonoBehaviour. Static classes with initializers or Singletons are also perfectly reasonable too! Just ask yourself if the given class needs an update every frame. GetComponent is not a quick lookup. Try to limit its use. Script Optimizations. Should be false. Learn about it.

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This web page codeallday.blogspot.com states the following, "Sunday, January 20, 2013." We saw that the webpage said " Unity Thoughts and StartCoroutine in a non-MonoBehaviour UnityC." It also said " In revisiting Unity recently I was reminded of a few things that I hit in my first experience with Unity. Do not make every class a MonoBehaviour. Static classes with initializers or Singletons are also perfectly reasonable too! Just ask yourself if the given class needs an update every frame. GetComponent is not a quick lookup. Try to limit its use."

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