Age of Empires II - cbav 13

Age of Empires II - cbav 13. Čtvrtek 25. února 2010. CBA v13 triggers logic. CBA v13 triggers logic. Logic is not what I thought. I thought that I have to create every single unique unit UU that means to create deactivated loop and then . 1 start activate it if count of military is equal or less then 0. 2 stop deactivate it if count of military is equal or less then n e.g. 80. 3 stop creating and stopping loops if castle is destroyed. 8217;t need to do all triggers for 18 civilizations!

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Age of Empires II - cbav 13

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Age of Empires II - cbav 13. Čtvrtek 25. února 2010. CBA v13 triggers logic. CBA v13 triggers logic. Logic is not what I thought. I thought that I have to create every single unique unit UU that means to create deactivated loop and then . 1 start activate it if count of military is equal or less then 0. 2 stop deactivate it if count of military is equal or less then n e.g. 80. 3 stop creating and stopping loops if castle is destroyed. 8217;t need to do all triggers for 18 civilizations!

CONTENT

This web page cbav13.blogspot.com states the following, "Age of Empires II - cbav 13." We saw that the webpage said " Logic is not what I thought." It also said " I thought that I have to create every single unique unit UU that means to create deactivated loop and then . 1 start activate it if count of military is equal or less then 0. 2 stop deactivate it if count of military is equal or less then n e. 3 stop creating and stopping loops if castle is destroyed. 8217;t need to do all triggers for 18 civilizations!."

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