augmentedrealityandphotogrammetry blogspot.com

augmented reality

Monday, February 14, 2011. Thursday, February 10, 2011. This keeps happening every time i try to install the plug in OSGexporter to export in .ive file format. What am i doing wrong? For some reason, when I put my skatepark animation into BuildAR, the floor of the skatepark goes missing. However, all the colours also seem to be missing, perhaps its a good thing because otherwise, the interior would appear completely black. Now just waiting for my video to completely render! Tuesday, February 8, 2011.

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What Is Reality?

Sunday, February 27, 2011. Here are a few shots of the exhibition set-up that we had over O-Week. Looked great, but mainly because of the excellent work that all the students produced. Tuesday, February 8, 2011. 1 - 5pm Thursday, 10th February. Looking forward to seeing your work! Tuesday, January 25, 2011. Some more on 3D Printing.

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augmented reality

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Monday, February 14, 2011. Thursday, February 10, 2011. This keeps happening every time i try to install the plug in OSGexporter to export in .ive file format. What am i doing wrong? For some reason, when I put my skatepark animation into BuildAR, the floor of the skatepark goes missing. However, all the colours also seem to be missing, perhaps its a good thing because otherwise, the interior would appear completely black. Now just waiting for my video to completely render! Tuesday, February 8, 2011.

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This web page augmentedrealityandphotogrammetry.blogspot.com states the following, "Monday, February 14, 2011." We saw that the webpage said " Thursday, February 10, 2011." It also said " This keeps happening every time i try to install the plug in OSGexporter to export in . What am i doing wrong? For some reason, when I put my skatepark animation into BuildAR, the floor of the skatepark goes missing. However, all the colours also seem to be missing, perhaps its a good thing because otherwise, the interior would appear completely black. Now just waiting for my video to completely render! Tuesday, February 8, 2011."

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Thursday, February 10, 2011. This project seeks to explore a mash-up between physical and digital modelling using Augmented Reality as a trigger. This installation consists of two parts. Physical model as terrain populated by people.