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Thursday, 20 September 2012. I have some ideas for a few relatively far-reaching changes. The big question is whether they are radical enough that they warrant a fork of V or v4 or whether inclusion in v4 is reasonable. To begin with I want to motivate the problems Im trying to solve. 2 Unique monsters are too strong. They can rarely be handled at depth. 2a There is not enough incentive from dealing with uniques, particularly late game uniques. 4 Monster summoning is too powerful. If two Great .CONTENT
This web page angband-dev.blogspot.com states the following, "I have some ideas for a few relatively far-reaching changes." We saw that the webpage said " The big question is whether they are radical enough that they warrant a fork of V or v4 or whether inclusion in v4 is reasonable." It also said " To begin with I want to motivate the problems Im trying to solve. 2 Unique monsters are too strong. They can rarely be handled at depth. 2a There is not enough incentive from dealing with uniques, particularly late game uniques. 4 Monster summoning is too powerful."