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Thoughts and Reflections - Creating Games

Thoughts and Reflections - Creating Games. Sunday, October 21, 2012. I know that I want to look at user experience in games. The end result, and what the player receives, is an experience. Some would call it fun, a word despised by many game designers as meaningless and impossible to use for actual analysis. Marc LeBlanc suggests that we should look at these experiences as a set of Aesthetics. It could also be done by me working in a completely isolated state, building simple prototypes based on the theo.

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Carnage Development Diary

4 players compete in a fast-paced turn-based racing-game. Control your speed, drift the corners and send your opponents off the track with lethal weapons. Make sure you cross the finish line first or see to it that none of the other players do. Your ride is your life! Friday, April 8, 2011. This blog has been moved in an effort to even further enhance your viewing experience. Thursday, April 7, 2011.

SunFeather Some kind of Art

Here comes my 3D model of the. I did a mixpic with all the texturemaps and a renderd picture of the model.

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Thoughts and Reflections - Creating Games

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Thoughts and Reflections - Creating Games. Sunday, October 21, 2012. I know that I want to look at user experience in games. The end result, and what the player receives, is an experience. Some would call it fun, a word despised by many game designers as meaningless and impossible to use for actual analysis. Marc LeBlanc suggests that we should look at these experiences as a set of Aesthetics. It could also be done by me working in a completely isolated state, building simple prototypes based on the theo.

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This web page andreassongamestudies.blogspot.com states the following, "Thoughts and Reflections - Creating Games." We saw that the webpage said " Sunday, October 21, 2012." It also said " I know that I want to look at user experience in games. The end result, and what the player receives, is an experience. Some would call it fun, a word despised by many game designers as meaningless and impossible to use for actual analysis. Marc LeBlanc suggests that we should look at these experiences as a set of Aesthetics. It could also be done by me working in a completely isolated state, building simple prototypes based on the theo."

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