adriangame blogspot.com

Adrian Game

Thursday, December 13, 2012. Front to back or back to front. Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled . This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course. Friday, January 28, 2011. PS sorry no pictures D. Monday, May 24, 2010. Sunday, May 9, 2010.

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Adrian Game

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Thursday, December 13, 2012. Front to back or back to front. Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled . This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course. Friday, January 28, 2011. PS sorry no pictures D. Monday, May 24, 2010. Sunday, May 9, 2010.

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This web page adriangame.blogspot.com states the following, "Thursday, December 13, 2012." We saw that the webpage said " Front to back or back to front." It also said " Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled . This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course. Friday, January 28, 2011. PS sorry no pictures D. Monday, May 24, 2010. Sunday, May 9, 2010."

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